Card Types:
• Numbers (0–9): Play to match Floor Shape.
• Operations (Add, Subtract, Multiply): Modify Floor Number; you play it and resolve it with a Number.
• Actions (Freeze, Take1, Take2): Special effects on the floor or opponent turn.
• Swap: Reverse turn order; charged if opponent has exactly 2 cards.
• Power: Set the Floor Shape to any of your choice.
On Your Turn: Play a card (Number matching Floor Shape, Operation, Action, Swap, or Power) OR Draw 1.
Number Plays: Single numbers always match by shape. Play multiple numbers (doubles, triples) only when:
• Their sum equals Floor Number, OR
• You're resolving an Operation and the sum matches the result target.
When playing multiple number shapes, you choose which shape becomes the new Floor.
Operations: Play → opponent cannot interfere → you play a Number to resolve it → result (0–9) becomes new Floor Number. Results wrap at 10 (ones digit).
Freeze: Opponent must respond: Freeze any shape, discard 3 different Operations, discard 2 matching Operations, OR play another Freeze to pass it back. Otherwise, draw 1 and lose turn.
Take1/Take2: Cards stack with no canceling. When you receive Takes, you draw, then cannot play that turn. New Floor Shape becomes the last Take played.
Swap: Reverses turn order. Charged Swap (opponent has 2 cards): opponent may reverse back. Cannot cancel Freeze/Take. Cannot be your final card to win; must burn it for a bottom deck card.
Power: Sets Floor Shape. Can be your final winning card.
Opening Floor: If opener is Power/Swap/Operation, grab options appear. Power/Swap may be grabbed as first card only. Operations cannot be grabbed; floor stays open until a Number establishes it.
▶ FAQ
What's Allowed:
• Play one card per turn, or draw 1 if you can't play.
• Play a Number matching Floor Shape (single or multiple if sum rules apply).
• Play Operations, Freeze, Take, Swap, or Power when legal.
• During Freeze response, choose one counter option or draw 1.
What's NOT Allowed:
• Play multiple Numbers unless their sum matches Floor Number or Operation result target.
• Cancel a Take stack with Swap, Power, or Operations.
• Chain multiple Operations in one turn (one resolves immediately).
• Use Swap as your final card to win (you must burn it for a bottom card instead).
• Grab Take/Freeze openers (only Power/Swap as first card).
• Play Operations as your last card (you must draw instead).
• Play an Operation without resolving it immediately with a Number.
▶ Objective
Be the First to Empty Your Hand
Play Numbers that match the Floor Shape, use Operations to shift the Floor Number, and deploy Freeze, Take, Swap, and Power strategically. React to your opponent's moves, manage stacked Takes, and control the floor shape to force them to draw while you play toward victory.
▶ About
Created by Jonathan Camargo Labeau — OURKIND Games, from Camlab Studios.
Coded in Austria. Conceptualized in the USA.
Built with the purpose to entertain, educate, and create good times.
Part of the Compound Kickstarter Campaign and community.